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Development Blog




30
Nov

Milestones


Posted by Alonso Martin on 30 Nov 2013 / 9 Comments



Uploaded a new screenshot! Things have been a bit quiet around here lately… that’s because I had been working on wrapping up a build test for release! It had been months since the last test, and it’s taken a lot of time and effort to get things where they are, […]


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15
Nov

System updates


Posted by Alonso Martin on 15 Nov 2013 / 0 Comments



As I mentioned in the last post, the game has been walking nicely for the past couple of weeks. I’ve been getting things wrapped for a test build. Along with assembling more rooms of the game world and polishing bits of story and dialogue, I’ve been doing a whole lot […]


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06
Nov

New website & screenshot!


Posted by Alonso Martin on 06 Nov 2013 / 7 Comments



It took a good 7 years for the site to get re-designed! Those of you unfamiliar with the older site won’t be able to see the difference, but it’s a big upgrade from what we used to have! There’s a nicer way to display game content now, there’s a neat […]


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30
Oct

Spriting tips


Posted by Alonso Martin on 30 Oct 2013 / 1 Comment



The game has been walking great this past couple of weeks. I’ll make an update in a short while to talk about that. Meanwhile, I wanted to share something useful to those of you who also sprite and are into pixel-art. It’s an upscaling and transforming tool made by Lithander/Pixelpracht […]


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11
Oct


Posted by Alonso Martin on 11 Oct 2013 / 0 Comments



I recently finished redesigning the Equipment screen, which is where all the powerups and inventory items are found. With this redesign also came the addition of the Accessory system, pictured below. The Accessory system had been implemented for a while, but no UI had been made to use it. There […]


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30
Aug

General update




Lots of things have been happening and unfolding, which is why I haven’t had the time to sit down and write earlier. Right now there are a couple of things happening in life that are a bit challenging. Hopefully they’ll be over soon. The game’s walking as usual: a bit […]


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06
Aug

Hardware acceleration get!




Big sigh. These last several days have been filled with ups and downs. It began with the game starting to run somewhat slow in some rooms (40-50fps). These rooms are not very complex, at least not nearly as I need other rooms to be, so I got pretty discouraged. If […]


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26
Jul

Desert screenie




Yesterday I realised the last update was 3 weeks ago—I had to do something about that. The reason why I’ve gone a bit quiet is because I’ve been working hard on building the next beta. The amount of stuff that has to move at the same time is staggering. It’s […]


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05
Jul

What about a gameplay video?




It’s been a bit more than a couple of weeks without posts. Generally, things have been walking all right! Spriting+coding+implementing the enemies has taken more time than I thought it would, but that’s because I’m really making an effort to make them unique and interesting. They’re actually a lot better […]


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17
Jun




I’ve been busy spriting and coding enemies for the desert area. I enjoy and hate this process. But fortunately I should be done by the end of the week. Once that’s done, I have to build a few rooms, finish a couple of tilesets, and sprite and code one of […]


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31
May

Marketing Jouney 30/05/13




Hey guys! We´ve recently been trying to come up with some creative ways to get some funding to get the game to GDC 14 and PAX. A few weeks ago we gave a level-design talk at a local game-dev meeting and we figured we could give out workshops related to […]


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30
May

Interview




As I mentioned in the last post, a couple of weeks ago we had a nice little interview with Joshua from Pixels and Death. It just went online today! Read it here! During the interview, there was a section that went over some of the notions from Heidegger and Nietzsche […]


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08
May

Marketing Journey 06/05/2013




Report card time ! First of all we would like to announce a partnership with Heriberto Valle from Imagineer Games, he will be helping us with some character ilustrations, as soon as they are available we will be sharing them with you. Also as you might remember from our last […]


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27
Apr

Lighting System




Things have been pretty hectic recently! I’ve been doing an important cutscene for the past week, and it’s been a complete grind. Fortunately, things have worked out well. I’d like to show you something, but I can’t do it without spoiling a surprise related to a story device that’s new […]


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19
Apr

Marketing Journey 19/04/2013




These days I have been busy doing some research on some of the major Game Expos where we can take the game. One thing is for sure: we want to get as much exposure as possible with Heart Forth, Alicia. A great way to do that would be to attend […]


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13
Apr

March Update




I’ve been wanting to post an update for a few days now, but I hadn’t had the time to get some images ready. As you’ve seen, Humberto has joined our small team and has begun making efforts to get the word out! The Facebook page has gotten a considerable boost […]


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22
Mar




This last month was filled with nice things! I was recently able to nail down an issue I had with a certain character’s backstory. This makes me very happy because it works so much better than the previous solution. I also did (and redid) a lengthy cutscene around a bonfire […]


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24
Feb

February report




As always, I have been busy developing the game. I enjoy starting new areas, making all the graphic tiles, designing the rooms, adding enemies, etc. And it’s fun to see people play the game and get their feedback. However, this month especially has not been much of a joyride because […]


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28
Jan




Status Refill Items, before and after I recently had a bit of a drawback with the way I’ve been working. Except for a few side-jobs, most of my days consist of a 12 to 14 hour routine of work at the computer. Everything had worked for me until about a […]


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18
Jan




I’ve been wanting to make a progress post for a couple of weeks now, but a few of things came up. I found a couple of bugs in the engine that gave me a few days of headache. One of them concerned Alicia’s ice spell and enemies susceptible to it. […]


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