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Development Blog


30
Nov

Milestones

Posted by Alonso Martin



Uploaded a new screenshot!

Things have been a bit quiet around here lately… that’s because I had been working on wrapping up a build test for release! It had been months since the last test, and it’s taken a lot of time and effort to get things where they are, so I’m very happy we’re here.

So how is the game coming along? Good! I have finished a dungeon with its own mini boss (although I don’t know if rolling boulders can be considered that) and a boss. Actually, the place is not quite a dungeon. This location is an interesting hybrid between game-area and dungeon. When you first visit the place, it acts as a dungeon with walls and limitations, but once you navigate through it, defeat the boss and get a spell, the ‘dungeon’ opens up and becomes an artery that connects different areas of the game world.

Ilmaril Forest

Alicia fighting her way out of the Ilmaril Forest

All of the other dungeons in the game will be at the rim of the map, so I won’t have to worry about designing them to be easy to traverse later on. The only disadvantage with dungeons that become open-ended later is that designing them is a lot harder, and plenty of things can just end up not working. I suppose we shall see how it works with the testers, and we’ll have to figure out how to fix any issues that pop up. I wish I had more manpower to play with these concepts more often!

What must be done now is wait for tester feedback, and hopefully finish the patching process soon so I can concentrate on working the road through the desert to reach the city of Blivek!

 




9 Comments


(Reply)

Hoj
9 yearss ago


Love the new screenshot! Progress sounds good! Who gets to try the build tests?


(Reply)

Alonso Martin
9 yearss ago


Thanks, Hoj! Right now it’s still a closed test, but if you have the time/willingness to commit to testing (and stay around for it for the following months), let me know!


(Reply)

9 yearss ago


Well, I’ve been following this game for years, so I’d be honored to test play. I’m certainly not going anywhere either! And my interest in mmf2 makes this project extra special to me <3


(Reply)

Hoj
9 yearss ago


That was me, by the way ^


(Reply)

9 yearss ago


Hey Alonso, I’d love to be a tester for this, you think I could help with this? (I have MMF2 myself if needed.)


(Reply)

Omar
9 yearss ago


(that message (“Hey Alonso, I’d love to be a tester for this, you think I could help with this? (I have MMF2 myself if needed.”) was from me, Omar, I forgot to put my name…!


(Reply)

Alonso
9 yearss ago


Hey Omar. We’ve finished most of the testing for this build, but we can get in touch for future builds. Send me an e-mail to keep your info.


(Reply)

Andersen
9 yearss ago


Hey, any chance you can make an Ouya version?


(Reply)

Alonso Martin
9 yearss ago


That would be pretty cool, but I doubt it’s at all possible because of the hardware limitations of the Ouya. Once the PC version is released, I’ll look into taking it to other platforms, so who knows!



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