It’s been a bit more than a couple of weeks without posts. Generally, things have been walking all right! Spriting+coding+implementing the enemies has taken more time than I thought it would, but that’s because I’m really making an effort to make them unique and interesting. They’re actually a lot better than the early-area enemies, so I might have to go back and work on those at some point.
What about screenshots?, you might be wondering. Instead of screenshots, I want to make a small gameplay/teaser video this time. It will be the first public gameplay video since 2007! I’ve been recording a few segments of cool stuff, but I’d like to ask what kind of video you’d like to see:
Would you like to see mostly uninterrupted gameplay like the 2007 video? Or would you rather see something that’s more edited to look like a teaser video? I will do both eventually, and then a trailer, but one will come before the other. So let me know what kind of video you’d like to see
, and I’ll try to go that way.
I’ve also been building the rooms for one of the dungeons of the game. This one’s a bit harder than the others in terms of its relationship with the game-world because it’s not in a separate part of the world-map, but is rather in the middle of it. Once you beat it, it later becomes a middle-point between two areas. The hard part is opening it well enough once it’s cleared so that the player can go through it easily, but keeping it closed enough so that the first time through is a challenge.
On another note, Jonathan, the composer developing music for the game, forms part of a quintet that regularly performs in Texas, and they’ve recently released an album! Check it out on their Facebook page!.