I’ve been wanting to post an update for a few days now, but I hadn’t had the time to get some images ready. As you’ve seen, Humberto has joined our small team and has begun making efforts to get the word out! The Facebook page has gotten a considerable boost of activity, and his Marketing Journey entries are going to get very interesting in the future. I’m excited to see what happens.
Jonathan has also been working on the music for the game. It’s always a joy to listen to anything this man composes! I will upload some segments of his music in the future when gameplay videos begin to come out. I’m very happy to be working with these very talented people!
Getting to what I’ve been working on this past couple of weeks: I’ve been making a new lighting system with an updated version of what I use to make the night/day system.The results are very nice-looking. I will make an update in a few days showing the before/after comparisons and some technical stuff about it.
Meanwhile, here are some updates I did to Alicia’s avatar. They were about 4 or 5 years old, so they kind of needed fixing:
I’ve also recently added item-holding urns. Before, items not dropped by enemies used to be found just lying on the ground like in Castlevania SOTN. I figured that hiding them inside urns would add an element of expectation: the player will always want to break them to know what’s inside, instead of just seeing it and discarding it if it doesn’t look too interesting. It’s also a good bait other than HP containers or other stat upgrades.
For instance, would you like to know what’s inside that urn over there?: