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July 2013



26
Jul

Desert screenie




Yesterday I realised the last update was 3 weeks ago—I had to do something about that. The reason why I’ve gone a bit quiet is because I’ve been working hard on building the next beta. The amount of stuff that has to move at the same time is staggering. It’s […]


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05
Jul

What about a gameplay video?




It’s been a bit more than a couple of weeks without posts. Generally, things have been walking all right! Spriting+coding+implementing the enemies has taken more time than I thought it would, but that’s because I’m really making an effort to make them unique and interesting. They’re actually a lot better […]


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