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Development Blog




17
Dec




Things have been walking along nicely. I’m practically done with extending the introduction, which seems to take a bit more gameplay time to complete than I expected. Granted, most of that is because there’s a lot of text to read (you can skip it if you want!). Speaking of which, […]


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02
Dec




(click for 2x) Edit: I’ve added a captcha plugin to see if it will prevent spam, so the comments have been opened again. Things have been going along well! Even though this thing has proven to be a monster to develop, I have found a way to go through it […]


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07
Oct




(click for 2x) I’ve been working a lot on this game throughout this year. I must admit I’m a little ashamed this game has taken so long to make. I feel updates must at least have something other than “I’m still working on it”, which is why I haven’t posted […]


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01
Apr

2012




I think I said sometime in the last centuries that I wouldn’t post unless I had something to show. I kind of want to take that back because I have been working a lot on the game, but just not on things that can be shown with a screenshot. Mostly, […]


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20
Sep

Progress




A map screen. I’ve finally added something I’ve been wanting to add since the mesozoic. The engine is quite nice and updates automatically, so I only have to fit the rooms in a structure editor and everything else is done by the engine. This is also something good since it’ll […]


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06
Sep

Comments are (not) back




Well! I finally installed a plugin to prevent spamming; comments are now allowed on news posts :) Nevermind. Also, I disallowed registering most names in the forum because of spam. Alas, I can’t use plugins with it, so I don’t know how else to prevent bots from registering/spamming. As for […]


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23
Jul

Update




Things have been going well. I’ve added a video cutscene system (there will be some hand/computer drawn video cutscenes), increased the inventory to around 250 items, added screen-captures to the quests/errands you can schedule, added screenshots for the savestates, replaced several sounds for better-sounding ones, replaced some graphics in the […]


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13
Jul

Item bags




The forum is back up! The link is up there ^ Hopefully, it’ll be harder for bots to spam them. I could always be wrong, though! Oh, and: Sometimes, dead enemies drop a bag with 1 out of 100+ possible items!  


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19
Jun

19 jun




I don’t think anyone reads this, so the post won’t be too long x). There are times when I don’t get to work on the game at all, and times when it’s the only thing I do. This game is taking its time, but it will be done one day. […]


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11
Oct

Second gameplay Video




New short video: a short segment of the game showing the dialogue system and a bit of the back-story of a tragic character. Sorry about the quality and lack of sound (there’s no music for this part yet, anyway).  


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14
Jun

Heart Forth, Alicia




I don’t have much to say that I haven’t said about the game already: I’m still working on it, have tweaked things here and there, etc. I’m sorry about the lack of updates; sometimes I do not get a chance to work on hfa for weeks. When I do, I […]


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25
Nov




Have been working steadily on hfa. I’ve added a bunch of things the game missed the first time around and have started level design from a scratch. Most importantly, I’ve been reworking the story. Seeing that I’ve not the best of graphics, the system is not the most sophisticated, I’m […]


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27
Oct




HFA is still being worked on. I didn’t want to update until I had something to show, but alas, time does not give. I still receive nice and encouraging comments about the game, which is always nice :) About the status of the game, I decided to restart level design […]


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13
Sep

Progress?




As many of you have guessed, HFA won’t be released this year. That doesn’t mean I’m not working on it, although very sporadically. Thing is, I’ve never been good at organising code, and HFA tends to run kind of slow on some computers. With this, I mean I’m waiting for […]


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05
Feb

Post-Christmas Report




Everything was going well until I had to unplug the PC around Christmas time. My room was remodeled and I was back to plugging everything together after a few days. I found out, after the computer wouldn’t turn on, that the guys doing the work in the room dropped the […]


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06
Dec

Beta 1




Okay, so I finally finished Beta 1. The thing is going really slow (2 or 3 months of work = 12 minutes of if-you-know-what-you’re-doing gameplay). Oh, well. So much for a guy doing a game, neh? Regardless, I’m very satisfied with HFA’s first areas. Here’s a screen from a boss: […]


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14
Nov

Progress




Well.. I’ve slaved myself for so long now. The caverns are now done along with most of the forest (just 1 boss to go!) The story is kind of taking shape in the game–kind of. It really depends if you like talking with people or not. I spent the last […]


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08
Oct

Gameplay vid




Gameplay Video Here’s an early gameplay video of a friend playing HFA: Mind you, things might change a bit in the final game. I’ll soon show the official trailer, you’ll like it =) Update: Since the issue has been mentioned a couple of times, the reason Alicia takes a while […]


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03
Oct




HFA updates HFA’s progressing very nicely. The overworld map is kind of getting too big, but for now, at least, it’s very pleasant to create each of the rooms–I can add personal touches, lighting effects, etc. I’m already half into the meadows, half into the underground caverns and half into […]


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05
Sep

New screenshots




HFA is still being worked on rather hard as of late. I’ve finished the engine, finally, and am now building the levels. Since I don’t have anything quite solid to show you yet, I’m posting a screenshot with the 4 stages of day, although there are more than 86,000 different […]


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