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August 2013



30
Aug

General update




Lots of things have been happening and unfolding, which is why I haven’t had the time to sit down and write earlier. Right now there are a couple of things happening in life that are a bit challenging. Hopefully they’ll be over soon. The game’s walking as usual: a bit […]


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06
Aug

Hardware acceleration get!




Big sigh. These last several days have been filled with ups and downs. It began with the game starting to run somewhat slow in some rooms (40-50fps). These rooms are not very complex, at least not nearly as I need other rooms to be, so I got pretty discouraged. If […]


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