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Development Blog


02
Dec

Posted by Alonso Martin



Morning Getaway

(click for 2x)

Edit: I’ve added a captcha plugin to see if it will prevent spam, so the comments have been opened again.

Things have been going along well! Even though this thing has proven to be a monster to develop, I have found a way to go through it steadily. I’ve been extending the (interactive) introduction for a few weeks now. It takes about 35 minutes to get through it. It seems dialogue takes more time to make than graphics! Before you get scared, I understand some people really hate dialogue, so the game will automatically skip about 15-20 minutes of game intro by default (except if you enter a special keyword in the name select screen). You can also skim quickly through dialogue. I’ve also revised the spells/fairies formulas so that you can’t attack enemies of a much higher level than you. I don’t know why I never saw this problem until now, but I’m glad it’s solved.

As for the story, I’m really wondering what people will think of it. It gets really strange in the end, mainly because it ends with a shortfilm. Unfortunately, I can’t say anything about it without spoiling it. But just so you know, I guess. I’m also wondering how far I can go into explaining some key-notions in the game without it seeming like an indoctrination. I wish I could open the comments and get any feedback on this, but the spambots totally ruin the fun. I’m leaning for leaving some things unsaid rather than saying everything.

Thanks for keeping an eye on this! I’ll try to keep you updated.

 




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