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Development Blog


06
Sep

Comments are (not) back

Posted by Alonso Martin



Well! I finally installed a plugin to prevent spamming; comments are now allowed on news posts :) Nevermind.

Also, I disallowed registering most names in the forum because of spam. Alas, I can’t use plugins with it, so I don’t know how else to prevent bots from registering/spamming.

As for development updates go, I’ve kept on working. I’ve been having some steady free time, so I use it to work on the game or on film projects. The testers have been giving some feedback and I’ve been modifying some things, adding items to the inventory, etc. Still, there is one thing that is turning to be another project in itself: the animated cutscenes. I chose to draw and animate them only with pixel perfect tools and chose somewhat of a simplistic shading style. It is still a monster to do, though: once spriting the character’s actions is over with, I take it to After Effects to add some touches and then to SoundTrack to do the audio design. I decided to leave all this till the end and deal with it then, but it’s still around 22 minutes of animated cutscenes at at least 12 FPS. Maybe I need to find someone to help me with that or change the stylistic approach altogether. I’ve not explored vector animation too much–maybe this is a better option. Most of the time there are automated cutscenes within the game itself; maybe I should scratch the animated cutscene idea and only have in-game cutscenes. I’ll decide it later on. Otherwise, things are manageable.

(I’m sorry if this has turned into a diary of sorts. I’ll try to do this as less I can.)

Thanks for reading!

 




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