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Development Blog


25
Nov

Posted by Alonso Martin



Have been working steadily on hfa. I’ve added a bunch of things the game missed the first time around and have started level design from a scratch. Most importantly, I’ve been reworking the story. Seeing that I’ve not the best of graphics, the system is not the most sophisticated, I’m not the best at level design, etc., I’m relying on the story to make this game different. Film (which is what I do for a living) is about telling interesting stories, so I’ve been sketching out the plot like a screenplay or a small novel. Right now, I’m not sure if the story is too much for a game like this, but I think you’ll like it if I can make it work. I’d really like to tell it you to get some feedback, but I suppose that’d be like shooting myself in the foot.
That said, I’ve reworked the technical aspects of the game: you can now customise the keyboard controls as you wish or can play with a gamepad. I’ve also added a small and basic inventory and a scheduling system to justify the day/night cycle. I had added a 7-day calendar to complement the ideas of the plot, but I removed it and sticked to the 1-day system because things got too massive to work. Some characters in villages or cities will have schedules throughout the day, etc. I’ve added more power-ups to the engine to make it more balanced. The next update will have a screenshot :)

 




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